Re: [-empyre-] MMORPG performances
Yes the MMORPG performances are very interesting. Performative
Interventions.
Joseph Delappe has done a few - from reciting beat poetry in in game chat,
to acting out an entire episode of "Friends" in Quake.
http://www.delappe.ws/
Brody Condon has also done a few - including kidnapping some players in a
war craft to take them on a tour of the landscape. The players had to commit
suicide to get back into normal game play. He also used anarchy online to
record a selection of avatars worshipping him - chanting "I worship you,
worship me".
http://tmpspace.com
Nullpointer - Tom Betts has 'stolen' the data from MMORPG as input feed to
live audio-visual performance installations. The players in the games had no
idea that their game play actions were being transformed into mise-en-scene
performances for an art gallery audience.
http://www.nullpointer.co.uk/-/home.htm
http://q-q-q.net/
Machinima term derives from machine cinema or machine animation.
Rebecca
On 22/6/04 2:32 PM, "Helen Stuckey" <hstuckey@acmi.net.au> wrote:
> Andy
> Its Anarchy Online's 3rd Birthday (3 years) this weekend and to celebrate
> there will be many in game parties.
> I imagine these will be some of the biggest gatherings ever in a MMORPG
> http://www.anarchy-online.com/
>
> One thing I forgot to add is that acmipark is designed with a concert hall
> space (cave) where an artist can perform live streaming of electronic music to
> an ingame audience who can see the performance in action. When acmipark
> re-locates to the Studio Gallery at ACMI later this year we hope to begin a
> series of concerts in acmipark from international electronic musicians.
> This is an attempt to explore further the idea of performance and audience
> inside the sound park.
>
>
>
> -----Original Message-----
> From: empyre-bounces@lists.cofa.unsw.edu.au
> [mailto:empyre-bounces@lists.cofa.unsw.edu.au]On Behalf Of Andy Polaine
> Sent: Tuesday, 22 June 2004 2:15 PM
> To: empyre@lists.cofa.unsw.edu.au
> Subject: [-empyre-] MMORPG performances
>
>
> Thanks for those links to MMORPG performances everyone. I was
> particularly interested in MMORPGs because they are much more like
> public spaces than forms like Machinima; even network games like Quake
> and Unreal, etc. have relatively small numbers. I wondered if there
> have been many virtual audiences for these, whether people/characters
> inside the Everquest world gathered to 'watch'.
>
> Ben: "I agree, but to play devil's advocate, wouldn't you say that left
> to their own devices, your students are probably much more likely to
> play video games than rent a Goddard film?"
>
> Absolutely, but that's the point really. That games are seen as "not
> serious" or "not work", whilst cinema is seen as a valid cultural form
> (even though it earns less money that the games industry by and large -
> not that economics are always the measure of things).
>
> Ben: "On the other hand, most students are more likely to have seen a
> Goddard film than an artworld video game."
>
> Actually they tend to have not seen much of either sadly. My guess is
> that it might be the other way around too. At least I suspect many of
> our digital media students would be much more familiar with game mods,
> at least, that Goddard. It is interesting from a pedagogical
> perspective because it is a continuation of the trend of students
> having greater knowledge of the cultural form than the lecturers. But
> that's a bit off topic perhaps.
>
> p.s. Given some of the posts are quite long, can I suggest people trim
> their reply quoting a bit?
>
> Cheers,
>
> A
>
> -----------------------------------------------------------
> Andy Polaine
> Senior Lecturer
>
> School of Media Arts
> College of Fine Arts (COFA)
> The University of New South Wales
> Cnr Oxford Street and Greens Road
> Paddington
> Sydney, NSW 2010
> Australia
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